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Monday, August 28, 2023

Tim Sweeney(팀 스위니) sayings quotes 영어 명언 어록 wikipedia wiki net worth facts about how much is worth metaverse house wife daughter Liberty Mutual age Epic Games

 




※ Timothy Dean Sweeney(1970년생, Tim Sweeney (game developer) ) ; 미국의 비디오 게임 프로그래머, 기업인(an American video game programmer and businessman)이다.


그는 Epic Games의 설립자이자 CEO이며 가장 많이 사용되는 게임 개발 플랫폼 중 하나인 Unreal Engine의 창시자이다.


◈ Copyright of the original

https://cw2588.blogspot.com


1. Games have become a social phenomenon.

게임은 사회적 현상이 되었다.


2. It turns out that the most powerful use of technology is to connect people together socially.

기술의 가장 강력한 사용은 사람들을 사회적으로 연결하는 것이다.


3. Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.

'포트나이트'와 같은 게임은 현실 세계의 친구들과 함께 플레이하는 것이 훨씬 더 재미있고 누구나 플레이할 수 있도록 접근성이 뛰어나다.


4. As soon as a critical mass of people in the world gained access to devices with high-end graphics and Internet connectivity, the rise of games like 'Fortnite' became inevitable.

전 세계의 많은 사람들이 고급 그래픽과 인터넷 연결을 갖춘 장치에 액세스할 수 있게 되자마자 '포트나이트'와 같은 게임의 등장은 불가피해졌다.


5. I can imagine an automotive designer or an industrial designer building a product in 3D, all in real-time.

That's the way a lot of people are going to work in the future.

자동차 디자이너나 산업 디자이너가 실시간으로 3D로 제품을 제작하는 모습을 상상할 수 있다.

그것이 미래에 많은 사람들이 일하게 될 방식이다.


6. AR is going to play such an infinite role in our lives that we have to establish clear ground rules respecting everyone's rights.

That means open platform and open ecosystems and protections that put user privacy first.

AR[증강현실, 增强現實, augmented reality ; 가상현실(VR, virtual reality)의 한 분야로 실제로 존재하는 환경에 가상의 사물이나 정보를 합성하여 마치 원래의 환경에 존재하는 사물처럼 보이도록 하는 컴퓨터 그래픽 기법]은 모든 사람의 권리를 존중하는 명확한 기본 규칙을 설정해야 하는 우리 삶에서 무한한 역할을 할 것이다.

이는 사용자 프라이버시를 최우선으로 하는 개방형 플랫폼과 개방형 에코시스템 및 보호를 의미한다.


7. I believe AR is going to be the primary platform of the future for both work and entertainment.

나는 AR이 업무와 엔터테인먼트 모두를 위한 미래의 주요 플랫폼이 될 것이라고 믿는다.


8. Augmented reality will change the world more than a lot of other technologies.

Traveling around to meet people will be much less important when you can stand in a room and chat with a virtual representation of a person that's so close to reality - it'll be a whole new level.

증강 현실은 다른 많은 기술보다 세상을 더 많이 변화시킬 것이다.

사람들을 만나기 위해 여행하는 것은 자기 방에서 현실적으로 아주 가까운 사람의 가상 표현과 채팅할 수 있을 때 훨씬 덜 중요해질 것이다.

완전히 새로운 차원이 될 것이다.


9. Augmented reality will drive all things like chat, social networking, photos, videos, organizing data, modeling, painting, motion capture, and visual programming.

Every form of computing will be combined together and unified in a single platform.

증강 현실은 채팅, 소셜 네트워킹, 사진, 비디오, 데이터 구성, 모델링, 페인팅, 모션 캡처 및 시각적 프로그래밍과 같은 모든 것을 주도할 것이다.

모든 형태의 컴퓨팅이 함께 결합되어 단일 플랫폼으로 통합될 것이다.


10. Hollywood is moving movie production into VR because it may be more immersive.

We see a convergence of different forms of media.

VR and AR provide next-generation viewing experiences for games, movies, and visualization.

할리우드는 더 몰입할 수 있기 때문에 영화 제작을 VR로 옮기고 있다.

우리는 다양한 형태의 미디어가 융합되는 것을 본다.

VR 및 AR은 게임, 영화, 시각화를 위한 차세대 시청 경험을 제공해준다.


11. I think it's necessary for VR to start with an early adopter audience that's highly engaged, and I think that means gamers.

They're the ones who have the high-end hardware and the expertise and the patience to sort through the uncertainty of it all.

VR은 참여도가 높은 얼리 어답터 청중과 함께 시작하는 것이 필요하다고 생각한다.

즉, 게이머를 의미한다고 생각한다.

그들은 고급 하드웨어와 전문 지식, 모든 불확실성을 분류할 수 있는 인내심을 가진 사람들이다.


12. If you black out the background in AR, you could make an immersive VR experience, and if you make the view translucent so you can see through it, you just have an augmented view of the real world.

I think that's the ultimate and best form of display tech we'll have.

AR에서 배경을 어둡게 하면 몰입감 있는 VR 경험을 만들 수 있고, 뷰를 반투명하게 만들어서 볼 수 있게 하면 현실 세계를 증강된 뷰로 볼 수 있다.

그것이 우리가 갖게 될 궁극적인 최고 형태의 디스플레이 기술이라고 생각한다.


13. It's a big and growing problem, the amount of power possessed by Google and Facebook.

President Eisenhower said it about the military-industrial complex.

They pose a grave threat to our democracy.

구글과 페이스북이 가진 권력의 크기가 점점 더 커지고 있는 것은 큰 문제이다.

아이젠하워( https://cw2588.blogspot.com/2022/11/dwight-d-eisenhowerike-d-sayings-quotes.html ) 대통령은 군산 복합체에 대해 이렇게 말했다.

그들은 우리 민주주의에 중대한 위협을 가하고 있다.


14. As more and more people are automated out of the economy through robotics and self-driving cars and other technologies, there will be a way to create value for other human beings online.

There will be a virtual economy for exchanging value, goods and services, entertainment experiences, and all that.

점점 더 많은 사람들이 로봇 공학, 자율 주행 자동차, 기타 기술을 통해 경제에서 자동화됨에 따라 온라인에서 다른 사람을 위한 가치를 창출할 수 있는 방법이 있을 것이다.

가치, 상품, 서비스, 엔터테인먼트 경험 등을 교환하기 위한 가상 경제가 있을 것이다.


15. Both multiplayer games and online forums have this property of virtual anonymity.

Other people can't really see you; they don't really know who you are.

And so the sort of social moderating mechanisms in real life, and your desire not to offend people around you, don't really adjust.

멀티플레이어 게임과 온라인 포럼 모두 가상 익명성의 속성을 가지고 있다.

다른 사람들은 실제로 당신을 볼 수 없다. 

그들은 당신이 누구인지 정말로 모른다.

그래서 실생활에서 일종의 사회적 조정 메커니즘과 주변 사람들을 화나게 하지 않으려는 욕구는 실제로 조정되지 않는다.


16. I feel like it really marks a new era for Microsoft under Satya Nadella, Alex Kipman, Phil Spencer, and a number of other people who are really committed to the platform being a healthy ecosystem for everybody and not just an extracted business like you see on the Facebook or Google side.

사티아 나델라( https://cw2588.blogspot.com/2022/11/at-microsoft-ceo-satya-nadella-sayings.html ), 알렉스 킵만( https://en.wikipedia.org/wiki/Alex_Kipman ), 필 스펜서( https://en.wikipedia.org/wiki/Phil_Spencer_(business_executive) ) 등 수많은 사람들이 이끄는 마이크로소프트의 새로운 시대가 시작된 것 같다.

이 플랫폼은 단순히 페이스북이나 구글에서 볼 수 있는 것처럼 추출된 비즈니스가 아니라 모두를 위한 건강한 생태계가 될 것이다.


☞ Chung Woon-gap profile

https://jc2588.tistory.com/pages/hello


🎤 I interviewed the OWNER of Fortnite! (Epic Games CEO)

https://www.youtube.com/watch?v=w1QzOvqGvs0


🎮 Epic CEO Tim Sweeney's Desperate Claim That Metaverse Isn't Dying

https://www.youtube.com/watch?v=mZPyXmu_AYc


※ Quotes & sayings from Computer programmers(프로그래머들의 명언)


-. Ada Lovelace(에이다 러브레이스)

https://cw2588.blogspot.com/2022/10/ada-lovelace-sayings-quotes-wikipedia.html


-. Brendan Iribe(브렌던 이리브)

https://cw2588.blogspot.com/2023/12/brendan-iribe-sayings-quotes-linkedin.html


-. Dennis Ritchie(DMR, 데니스 리치)

https://cw2588.blogspot.com/2024/05/dennis-ritchiedmr-sayings-quotes-c-book.html


-. Gabe Newell(Gaben, 게이브 뉴얼)

https://cw2588.blogspot.com/2022/10/valve-gabe-newell-gaben-newell-sayings.html


-. Grace Hopper(그레이스 호퍼)

https://cw2588.blogspot.com/2022/11/grace-hopper-sayings-quotes-wikipedia.html


-. Jaan Tallinn(얀 탈린)

https://cw2588.blogspot.com/2024/02/jaan-tallinn-sayings-quotes-ftx.html


-. Jan Koum(얀 쿰)

https://cw2588.blogspot.com/2024/05/jan-koum-sayings-quotes-business-wiki.html


-. Jeff Dean(제프 딘)

https://cw2588.blogspot.com/2024/07/jeff-dean-sayings-quotes-google-github.html


-. Ken Thompson(켄 톰프슨)

https://cw2588.blogspot.com/2024/05/ken-thompson-sayings-quotes-unix.html


-. Kevin Mitnick(케빈 미트닉)

https://cw2588.blogspot.com/2023/07/kevin-mitnick-english-famous-quotes.html


-. Kevin Systrom(케빈 시스트롬)

http://cw2588.blogspot.com/2023/02/kevin-systrom-english-collection-of.html


-. Larry Wall(래리 월)

https://cw2588.blogspot.com/2023/02/larry-wall-english-sayings-famous.html


-. Linus Torvalds(리누스 토발즈)

https://cw2588.blogspot.com/2023/01/linus-torvalds-sayings-quotes-wikipedia.html


-. Marc Andreessen(마크 앤드리슨)

https://cw2588.blogspot.com/2022/10/marc-andreessen-sayings-quotes.html


-. Markus Persson Notch(마르쿠스 페르손 노치)

https://cw2588.blogspot.com/2024/05/markus-persson-notch-sayings-quotes.html







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